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1. C4 with C2 static for sale - in Sell Orders [original thread]
This is a great hole: C4 ( here ) with Wolf-Rayet effect (armor buff / shield nerf) and 8 planets: 2x Gas 2x Barren 2x Lava 2x Plasma Each planet has a POCO Static is a C2 (N766). C2s often have Hi Sec statics (B274) but not always. This hole ...
- by KevLor I - at 2012.12.03 19:47:00
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2. C4 with C2 static for sale - in Want Ads & Trades [original thread]
This is a great hole: C4 ( here ) with Wolf-Rayet effect (armor buff / shield nerf) and 8 planets: 2x Gas 2x Barren 2x Lava 2x Plasma Each planet has a POCO Static is a C2 (N766). C2s often have Hi Sec statics (B274) but not always. This hole ...
- by KevLor I - at 2012.12.03 19:29:00
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3. EVE Player interacting with DUST - in DUST 514 Information Portal [original thread]
I have not seen much in the way of specific, and I don't think much in the way of specifics has really been given out. So, that said, I don't THINK that there will be any existing skills that will need to be trained, per se (although I suppose so...
- by KevLor I - at 2012.05.18 17:19:00
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4. PI Factory Ratios - in Science and Industry [original thread]
EveHQ's PI planner was decent at planning out these sort of things.....
- by KevLor I - at 2012.05.04 20:41:00
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5. What sort of money are people making with PI? - in Science and Industry [original thread]
With two toons in a wh, each making a P3 (one robotics and one smartfabs), I theoretically gross about 28 mil per day (or 14 mil per toon, if I average them) on five planets. I probably run about 80% efficient, though, so closer to 22 or 23 mil pe...
- by KevLor I - at 2012.05.02 15:55:00
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6. Destroying a POS in a C1 - in Wormholes [original thread]
Honestly, if you are just looking to kill someone's tower just to do it, then it is much easier to war-dec some of the abandoned and semi-abandoned ones in hi sec, or skip the dec and go after one in low-sec. If you are set on w-space kill, then...
- by KevLor I - at 2012.04.28 04:28:00
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7. Deep Space Transport or Tech 1 Freighter - in Wormholes [original thread]
If you have the route scoped out even half-way carefully, then a T1 Industrial is quiet functional, usually with a cloak in the high slot just in case. A DST is better, I suppose, but not really required most of the time. The +2 warp stab is nice ...
- by KevLor I - at 2012.04.27 17:55:00
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8. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
He asked about the best way to manage a network of five planets to make coolant, so it seemed expedient to try to answer that question as opposed to how to maximize one planet while possibly decreasing the overall productivity. I guess it would b...
- by KevLor I - at 2012.04.25 18:27:00
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9. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
Quote: ANY P2 production facilities takes away from the CPU and Power for units to extract P0 on the same planet. Derrr. True for s single planet, but not a rule for a network of planets. If you use a dedicated factory planet to make P2, then...
- by KevLor I - at 2012.04.25 13:07:00
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10. ok wtf no fing fore sight - in Science and Industry [original thread]
Randy: Can I get you something? Second Jive Dude: 'S'mofo butter layin' me to da' BONE! Jackin' me up... tight me! Randy: I'm sorry, I don't understand. First Jive Dude: Cutty say 'e can't HANG! Jive Lady: Oh stewardess! I speak jive. Randy: Oh, g...
- by KevLor I - at 2012.04.24 20:38:00
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11. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
Just out of curiosity, how much aq. liquid can you extract with an ECU10 on the ocean world? An how long will your program times be? I have never really done hi sec PI (at least not in a long time), so wondering approximate yields. Btw, this is a...
- by KevLor I - at 2012.04.24 17:10:00
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12. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
My mistake, I though actually doing the math was kind of useful in economics... Anyway, I have no idea how much P0 a typical ECU+10 heads will produce in hi sec on either a gas (electrolytes) or ocean (for water) planet. Are you proposing to run ...
- by KevLor I - at 2012.04.24 16:11:00
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13. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
For an over-simplified comparison, you need a total of 2,500 units of P0 (1,250 aq. liq.+ 1,250 ion sol.) and 16.67 P1 (8.33 water and 8.33 elec.) to make one unit of P2 (coolant). The cost to export/import 2,500 units of P0 is [2,500 units * 5 ...
- by KevLor I - at 2012.04.24 15:40:00
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14. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
P1 is all taxed the same, but on a pure factory planet you import/export 100% of the P1, whereas on hybrid planets, you will end up exporting/importing 50% of the P1.
- by KevLor I - at 2012.04.24 13:40:00
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15. P2 on one colony? Or use factory planets? A question of efficiency. - in Science and Industry [original thread]
Well, you have asked pretty much all the right questions, but have skipped the math part, eh? You do know that this game is also called 'Spreadsheets in Space', right? Anyway, the 'easiest' way to go is coolant on all five planets - you skip th...
- by KevLor I - at 2012.04.24 13:16:00
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16. Mini-freighter? - in Science and Industry [original thread]
Quote: 200k-250k cargo space Faster and more agile More expensive than a freighter More resillient to ganks Make it a T2 or T3, i dont care JFs are faster, more agile, cost more, are more resilient, are T2, and generally have 300k+ m3. So...
- by KevLor I - at 2012.04.19 20:06:00
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17. a quick pi question about custom offices - in Science and Industry [original thread]
It depends on how long you will be in there, honestly. We have a w-space system with probably about 10-12 toons doing various levels of PI (very infrequent/casual to pretty intense). We paid back 8 POCOs in about 2.5 months (assuming ~125 mil per ...
- by KevLor I - at 2012.04.17 16:37:00
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18. More like guidelines ... A question on PI - in Science and Industry [original thread]
Quote: At this point in time no one that I know has done extensive research about PI resource mechanics. I agree that this seems to be a true statement, and I don't think there is an accurate answer out there for you questions. Part of the p...
- by KevLor I - at 2012.04.16 14:10:00
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19. Quick POCO question - in Science and Industry [original thread]
There is a mechanism to transfer ownership, but you might have to be physically at the POCO and have the Starbase configuration ability, maybe? Maybe it was a different one, not sure.
- by KevLor I - at 2012.04.13 17:31:00
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20. Customs offices in W-space - in Science and Industry [original thread]
Most w-space systems still have NPC customs offices (COs), although there might be occasional systems where someone blew up the COs just for the hell of it. COs have an 8.5% import tax and a 17% export tax. More and more occupied w-space systems a...
- by KevLor I - at 2012.04.13 13:45:00
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